
The AK12 can only be fired in burst/full auto, but may be more comfortable to use for some people. It can kill any trash zed with 1-2 shots to the head, and when used in single fire, consumes ammo much more efficiently. The SCAR-H has high recoil and a smaller magazine, which means it’s best used like a DMR, set to single fire. AK12 is a matter of perference, though the SCAR-H is objectively better. If the Commando tries to bite off more than he can chew, though, he can get punished hard for it. While best at killing trash zeds, the Commando is actually very flexible, able to contribute to almost any scenario the team might be in.
The Commando’s unique traits are the abilities to reveal stalkers passively and make them glow red, to personally see the health of any damaged zed, and to extend zed time multiple times over. The Commando is a good trash zed killer, but with a couple of unique abilities that differ from the similar SWAT. Never get distracted by trash zeds unless your life is in danger. As long as you can get used to the sawblades’ travel time (assisted by the targeting laser), the Berserker has some of the highest damage output possible.
For the boss, use the Eviscerator/Katana loadout. If multiple big zeds become enraged, the team will typically scatter and people will die.
It’s best if you work with your team to focus one big zed at a time. Doing suicidal and up under level 10 is theoretically possible with excellent game knowledge, but seriously not recommended. To actually do his job, the Berserker NEEDS the survivability that his skills provide. The Berserker is much more limited by his level that other perks. The slashing damage is useful against almost all trash zeds, no downtime for ammo or reloads. It’s going to be based on which weapon you chose for big zeds, because of the weight. The Katana/Zweihander is for dealing with smaller zeds. Which of these two you use is preference, both can work. You can get more damage out of it, but you lose the knockdown and stun potential of the Pulverizer. The Eviscerator’s primary fire deals a ridulous amount of damage, but you have to hit headshots to get much use out of it. The Pulverizer has great knockdown power, explosive damage with the alt-fire (great for fleshpounds and sirens), and the bludgeoning type damage is particularly useful against scrakes. The Pulverizer/Eviscerator is the main tool for dealing with big zeds. Block a doorway if the team is staying in a room/area. While there are a couple of ranged options available, the Berserker is best played with a melee style. The Berserker should soak as much damage and aggro as safely possible, especially for big zeds. His skills will make him extremely durable, and being melee oriented will generally make him the center of the zeds’ attention. The Berserker plays the role of a traditional tank.